Many players take these bets as an insurance bet on the first roll of a dice incase they don’t role a natural winner 7 or 11. Which is rather odd when you consider the die combinations for making seven, six and eight are three to one and these bets have only one combination. Other’s play them throughout the game merely because of the higher odds but not every role of the dice. However, lets look at the returns a crap role may get you. Using the odds above and a minimum bet of five units of currency. You cover the 2,12 and 3 that’s 3 chips 15 units of currency. If the role is 2 crap you get 30 chips back 150 units of currency two losing bets a profit of 140 units of currency,the same for the 12 crap and if the 3 crap comes up you get 15 chips back 75 units of currency less losing bets 65 units of currency.

Using just one chip on the any crap you get eight back 40 units of currency no losing bets.

Filed under: Gambling, Gaming ]]>

A full size table is about seven to ten feet in length though I have seen half tables operated by one dealer/croupier. But back to the full-sized table operated by three dealer/croupier and a supervisor. In the picture below I have marked the position of the operators. I will start with the supervisor his role is to manage the table:he monitors win/loss usually hourly, if more chips are needed he orders them,checks the payouts made by the dealers and stick man are correct and resolves any minor disputes. The two base dealers/croupier either side of the supervisor take,place and payout winnings and draw in losing bets. The stick man has a very important role they controls the dice and pace of the game among other things. This is the person who calls the roll of the dice,receives and instructs the base dealer/croupier on the payout of “crap bets”http://wp.me/p1RuuH-2G and “hard ways bets” to which players.

There are two what I call contract bets by which I mean no change can be made to these bets until the resolution of the roll. They are the win/pass line and don’t win/don’t pass bar/line.

The first game is the win or pass line. Any bet made here will win on the first roll of the dice if seven or eleven is rolled (hence the call “7-11 come out roll”) if 2,3 or 12 are rolled the bet loses. Any other combination of the dice 4,5,6,8,9,10 become the point. For the bet on the win/pass line to win the same number must be rolled again before a seven is rolled. If the player rolling the dice makes the point then the win/pass line bets will be paid even money.

If the player rolling the dice does not make the point and seven is rolled the bets lose. The two dice are gathered in added to the unused dice in the bowl in front of the stick man. All six dice are passed out to the next player on the left. The player can accept or decline to roll the dice if they accept they can pick any two die from the six offered. This player then becomes the next shooter and must place a minimum bet on either the win/pass line or the don’t win or don’t pass line/bar.

For now I will stay with our pass line player and for the sake of the picture above lets say on their first roll of the dice he had made a point of eight. The stick man invites all players to place more bets on other aspects of the game,but no more contract bets can be made or altered. Lets start with the bets nearest you in the picture above these are “the odds bets”.These are not contract bets and be called “not working” or “off” on any roll of the dice. The player with the white chips has taken the full odds his chips behind the line are equal to the chips on the line. The player with the blue chips has not taken any odds and the player with the red chips has taken half the odds they have half the number of chips behind the line bet than they have on the line.

Now let’s say our shooter throws the dice again and rolls an eight the call would be “eight straight back winner”.The base dealers would clear the losing don’t win/don’t pass bets. They would then go and pay the win bets in turn starting with the player nearest them. In the picture this would be the starting with the red chips bets. Lets assume the minimum bet on this table is five units of your chosen currency. The dealer pays the odds bet first as the point is eight and the odds are 6 to 5 for that number. So the odds bet behind the line will be paid six units of currency. The bet on the line is paid even money. Next they pay the blue chips even money. The white chips has full odds the bet behind the line will be paid twelve units of currency and the chips on the line even money. The odds for the other numbers are as follows;the 6 & 8 odds 6 to 5,the 5 & 9 odds 2 to 3 and the 4 & 10 odds 2 to 1. These odds for the four and ten are the truest odds in the casino, as there are only two ways of making those numbers with a pair of die.

The second contract bet the don’t win don’t pass bar/line. Unfortunately I was unable to find any pictures showing bets on the don’t bets without any people in them so will use the previous picture and scenario.

On the come out roll the first roll of the dice by a player the don’t win don’t pass bar/line bets win if two or twelve are the result of the first roll and are paid even money. If three is the result the bet stands off and may be removed, the value changed or moved onto the win line.

However, if the result is eight as in the picture above these bets will win only if the player rolls a seven before rolling the point number eight. If you can imagine the win/pass line bets above moved onto the don’t win don’t pass bar/line. The players of these bets can still have odds but here they must lay or give rather than take the odds. So the player with the red chips must place a bet of six units of currency to win five units and his original bet be paid even money. The player with the white chips would need to bet twelve units to receive ten units and his original bet be paid even money,and of course the player with the blue chips is neither taking or giving odds. If the player rolling the dice rolls a seven the base dealer/croupier collect the losing bets then payout the don’t win don’t pass bar/line bets. Again paying the odds bet first and even money to the original bet. When laying/giving the odds for the numbers the values are reversed 6 & 8 5 to 6, 5 & 9 2 to 3 and the 4 & 10 1 to 2.

This is the basic craps/dice game or seven/eleven as it was called in back street games of the 1920’s and 30’s.

Filed under: betting, Gambling, Gaming ]]>

As training dealers/croupiers was always one of my most rewarding jobs when I worked in casinos, teaching people through this blog maybe rewarding for me and you the reader I hope. The game is played with a ball usually a type of very hard plastic occasionally you still hear ivory balls a wheel with 37 equal compartments numbered 0-36. The 0 referred to as zero has a green background colour. The numbers 1-36 having either a red or black. background. In the picture below left the wheel is a single zero European wheel. The first thing most people notice is the numbers are randomly scattered bearing no relation to the linear numbered roulette cloth on the table.

Some wheels in America have a double zero creating 38 compartments and changing the payout structure of the game. However, the wheel shown here is the one I have seen most on my travels around the world.

The dealer/croupier spins the wheel in one direction and the ball in the opposite direction. Only they have control over the pace of the wheel or ball in legal casinos.

Arranged around the wheel on the dealer/croupier side of the table will be a number of coloured chips. Each set of different coloured chips is referred to as a bank of colour and usually contains 200 chips of that colour. They are set out in stacks of 20 chips so each bank should have ten stacks. These are given to players in exchange for cash at the table minimum unless the players request a higher value. At the rear of the dealer/croupiers, area will be the cash chips. Use for people playing outside bets and for making-up payments when there is not enough of the players colour chip in the bank of colour, or for cashing out the colour chips of players when they wish to leave the table. Usually bye the wheel on the player’s side of the table you find the table minimum/maximum signage.

I will use the roulette cloth below to illustrate the odds and terms for the bets.

Straight up pays 35-1 Minimum Bet 1 Maximum Bet 100

Split pays 17-1 Minimum Bet 1 Maximum Bet 200

Corner 8-1 Minimum Bet 1 Maximum Bet 400

Street 11-1 Minimum Bet 1 Maximum Bet 300

Sixline 5-1 Minimum Bet 1 Maximum Bet 600

Dozens 2-1 Minimum Bet 5 Maximum Bet 300

Column 2-1 Minimum Bet 5 Maximum Bet 300

Even Chance 1-1 Minimum Bet 5 Maximum Bet 500

We will assume the minimum bet is 1 chip at both the table minimum bet, and the currency minimum unit so $1-$100 or £1-£100. You will notice the minimum bet on number and number combinations are less than for the 2-1 and even money bets.

In the event of zero coming in on a spin the 2-1 chances columns and dozens all lose and the 1-1 even chance bets lose half there stake. This is a part of the house edge for the game.

To play American Roulette you will require your stakes and an idea of how much you want to win. Let us say you have stakes of 100 of your chosen currency. How much would you expect to win? Bare in mind roulette can deliver very high returns. Once you have set your limits stick to them, especially your spend limit you will also need a table to play at.

If we play at the table above you could have a hundred bets placing, the minimum bet each spin or playing the outer bets the 2-1’s and 1-1’s you could have 20 bets. I think placing one bet per spin would bore me but you would spend sometime at the table.

To me roulette is rather like a lottery so I would usually advise people to play it for minimum stakes and similar expectations.

However, there are bets that can help cover the numbers of the wheel. In the picture of the wheel there are four sections highlighted. We will leave the Jeu 0 for now and concentrate on the three other sections.

Voisin du Zero also known as the Zero section as you can see covers the numbers of the wheel from 22 to 25. That is 17 of the 37 numbers on the wheel. It is skewed to the left of Zero as you look at it. Nine numbers on the left of Zero and seven numbers to the right. Opposite this we have the Tiers du Cylindre sometimes called the (Grand Cylindre du Tiers) but commonly called the Tier. It contains a total of 12 numbers from 27 to 33 a third of the total numbers of the wheel and is skewed to the right. The last section the orphelins often called the Orphans, and is split in two covering the numbers between the two larger sections of the wheel on the right and left. This sections contains nine numbers five numbers on the left side of the wheel and four numbers on the left side of the wheel.

These section bets are recognised bets that can be placed by you or the dealer/croupier, though usually if you wish the dealer to place the bet most casinos would ask that you give the bet to the dealer/croupier before the ball is spun. If you do ask for the bets they have a common value and number of chips involved. Although if specified they can be placed en-plan/straight-up this changes the number of chips and the value of the bet.

The Zero section is commonly a nine chip bet, the Teir a six chip bet and the Ophans a five chip bet. That’s twenty chip and if you remember from earlier twenty chips is a stack. So you have covered every number on the wheel all 37 with just one stack of chips. If this seems good value take a look below at the table with the bets placed on it. Only two bets and five numbers will return you more than you have laid out. Number one in the Orphans is a straight up and pays 35-1. Number 17 in the same section has two splits each paying 17-1 so you get 34 chips back. Zero, Two and Three in the zero section are covered by two chips at 11-1 so you get back 22 chips. These section are recognised by regular players of the game and you may find they bet more on certain numbers within the section. They are of course recognised by the house and can result in the dealer/croupier being changed if they become stuck in one section for to long.

Another set of bets are also used the Finales that is every number on the table ending say with a four, which would be 4,14,24,34 so would be a four chip bet. The same is true for 0-4, then three chip bet for the numbers 7-9. Of more use to the regular roulette gamblers are the neighbour bets. Usually two number either side of a specific number but some players use four numbers either side. So if I used zero and ten from opposite sides of the wheel. Zero and four numbers either side are 3,26,0.32,15 a five chip bet. Ten for the four either side would be 33,16,24,5,10,23,8,30,11 a nine chip bet.

Filed under: betting, Gambling, Gaming ]]>